15 research outputs found

    Child-computer interaction, ubiquitous technologies, and big data

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    In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. The children’s technology landscape is changing quickly. The ubiquity of interactive technologies means children can access them just about anytime, anywhere. At the same time, these technologies constantly collect data from and about children, bringing them into the age of big data, voluntarily or not. These developments have the potential to significantly change children’s relationship to technology and the long-term impact of technology use. To discuss these changes, the child-computer-interaction community held a special interest group (SIG) meeting during the CHI 2018 conference

    CamQuest: Design and evaluation of a tablet application for educational use in preschools

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    This paper describes the design, testing and evaluation of CamQuest, a tablet application intended for educational practice in preschools. CamQuest enables children to search for and photograph geometrical shapes in their surroundings with the tablet camera. In this paper, the results of three encounters with preschool children aged four to five are presented and discussed, as well as the design and concept of CamQuest. Each encounter with children was carried out with a different approach; testing, co-designing, and evaluating. The application can be used as a pedagogical tool, which enables preschool children to recognize and explore geometrical shapes in their environment through using digital media. Copyright 2014 ACM

    Child computer interaction invited SIG: IDC remixed, CCI remapped

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    Over the past fifteen years, the discipline of Child Computer Interaction has been steadily growing. As the community matures and as methods and processes are refined, and become situated, there is an urgent need to start to develop a theory around CCI that can be used with some confidence by the research community. The CCI Community SIG at CHI is supporting this process by looking at the influences on the community. In a lively debate that will include presentations and discussion, this SIG will bring the community together in a discussion that will impact on the way the community proceeds

    Usability testing with young children

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    Designing Tangible and Multitouch Games for Autistic Children

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    Child-computer interaction SIG: New challenges and opportunities

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    This SIG will provide child-computer interaction researchers and practitioners an opportunity to discuss four topics that represent new challenges and opportunities for the community. The four areas are: interactive technologies for children under the age of five, technology for inclusion, privacy and information security in the age of the quantified self, and the maker movement

    A Tale of Two Puppets, Two Avatars and Two Countries

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    Part 1: Long and Short Papers (Continued)International audienceWe describe observations from studies conducted with school children in Nepal and Portugal with the aim of exploring two questions: 1. Can we develop an interactive game that will continue to engage the child in gameplay when the electricity supply fails? 2. What are the discernable differences in the ways children in Nepal and Portugal interact with the game given the huge socio-economic and cultural differences between them? The studies highlight the potential of the design in fostering continued engagement in the game when the electricity supply fails. They also show surprising little difference between the children in Nepal and Portugal. The observations suggest game mechanism and basic interactions can be regarded as universal across cultures and levels of income and can thus be designed and tested in any location and be expected to work and be understood by children from any culture and background
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